Call For Participation
10th September 2010: Deadline for extended abstract submission
17th September 2010: Notification of acceptance
Facial animation is a broad and exciting area of research drawing on multiple disciplines: computer graphics and animation provide the means to render and display a face, computer vision can be used to measure, interpret and decode facial actions, while psychology can help provide the emotive human element of animation. However, creating convincing facial animation is an exceptionally difficult task – each one of us is an expert judge in deciding whether an animation is realistic or not.
In today’s world, facial animation has more applications than ever before: from video game characters to movie actor doubles, from machine facial displays to psychological research stimuli.
Following on from the success of FAA 2009, we are pleased to announce a call for submissions for FAA 2010, in cooperation with ACM and sponsored by SSPNET. The aim of this meeting is to bring together researchers and practitioners from both academia and industry – particularly in VFX and games - interested in all aspects of facial animation and related analysis.
Submissions are invited in the following broad topic areas:
- Acquisition of Facial Shape, Motion and Texture
- Performance Driven Animation and Expression Mapping
- Facial animation using Example Based Synthesis and Motion Graph based techniques
- Facial Animation Production Pipelines
- Visual Speech Synthesis
- Animation of Non-Linguistic Behaviors and Vocalisations
- Perception of Facial Animation and the "Uncanny Valley"
- Facial Rendering (Photorealistic and Non-Photorealistic)
Research should be submitted as a 1 page extended abstract using the SIGGRAPH formatting guidelines. LaTeX and BibTeX class files following the “acmsiggraph” convention may be downloaded here. An example submission may be found here.